Augmented video games can help in stroke recovery, finds IIT study
The technique developed by a group of researchers at the Indian Institute of Technology, Gandhinagar, is a computer-based exercise platform augmented with a feeling of touch
The technique developed by a group of researchers at the Indian Institute of Technology, Gandhinagar, is a computer-based exercise platform augmented with a feeling of touch
The software of the platform consists of 48 templates of VR-based ‘reaching’ and ‘coordination’ tasks that trigger abduction and adduction movement of the shoulder joint as prescribed in physiotherapy guidelines. These tasks in the video game have three difficulty levels to suit severity of stroke. The hardware interface consists of a haptic stylus that provides tactile feedback to users. In addition, the platform has modules for task switching and physiological data acquisition.
“Unilateral shoulder abduction and adduction are essential for performing daily activities. In our experimental setup, while stroke patients interacted with our VR-based tasks, we recorded their physiological signals in a synchronized manner. Results indicate the potential of using this adaptive and individualized system in persons who had a stroke suffering from upper limb movement disorders,” explained Dr Uttama Lahiri of IIT Gandhinagar, who led the team.